AI Insights · Timothy · July 2022
Top 5 Crime Games on iOS in Europe: Q2 2022 Performance
Explore the performance metrics of the top 5 crime games on iOS in Europe during Q2 2022, including weekly downloads, revenue, and active users.
Discover the performance of the top crime games on iOS in Europe for the second quarter of 2022. Data sourced from Sensor Tower reveals trends in weekly downloads, revenue, and active users for these popular titles.
Airport Security: Fly Safe from Kwalee Ltd saw its weekly revenue peak at around $1.5K in late April, followed by a gradual decline to $613 by the end of June. Weekly downloads experienced a significant drop from 95K at the end of March to 51K in the last week of June. The number of weekly active users also decreased from 155K to 97K over the same period.
Hoosegow: Prison Survival by D.DREAM GAMES showed fluctuations in weekly revenue, peaking at around $1.8K in mid-June before falling to $983 by the end of the quarter. Weekly downloads saw a high of 78K in early May but dropped to 21K by the end of June. The game maintained a relatively steady number of weekly active users, ranging between 83K and 185K throughout the quarter.
Sherlock・Hidden Object・Match 3 from G5 Entertainment AB consistently generated revenue, peaking at approximately $40K in the last week of June. Weekly downloads increased from 9K at the end of March to 42K by the end of June. The number of weekly active users saw a substantial rise from 29K to 82K during the same period.
Traffic Cop 3D, another title from Kwalee Ltd, had a steady weekly revenue, hovering around $800 in April and gradually decreasing to $384 by the end of June. Weekly downloads fluctuated, peaking at 29K in late May before dropping to 15K by the end of June. The number of weekly active users also declined from 142K to 111K throughout the quarter.
Manor Matters by Playrix consistently earned revenue, peaking at $135K in early April and ending the quarter at around $82K. Weekly downloads were relatively stable, starting at 24K and ending at 15K. The game maintained a high number of weekly active users, ranging from 315K to 361K during the quarter.
For more detailed insights and data, visit Sensor Tower.